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Post by Shawn on Feb 3, 2011 2:01:04 GMT -5
The City Opolis is known throughout the country as The Great Floating City, the pinnacle of civilization, a place where the most advanced technology and the most powerful of magic blend as one. This fantastic city floats above the ground and many of it’s buildings touch the clouds. There are four levels to the city, five if you count the bottoms, most don’t, not even the dreadfully impoverished would venture down there by choice. The top of the city is beautiful and of course reserved for only the wealthiest and respected citizen, there’s a screening processes and everything to even visit up there and they only let in those who meet the highest of standards. Beneath that, the third layer is where the well off live, filled with nice shops, a few parks and places of entertainment, grand but not quite as lofty as the top. Under that lies another layer, descent but by no means great, mediocre for the middle class, average person. Then there’s the first layer, the shabby not so nice part of the city, where the poor and homeless live. Crime levels are high, the streets are dirty and there’s very little sunlight that reaches down there, but it still beats the bottoms. The ground level, or as most refer to it, the bottoms, is engulfed in darkness, inhabited almost exclusively by non humans, and any human down there would need a little something extra to survive, and not even the cops venture down. This city may look pretty from a distance but up close you’ll find that it’s anything but civilized. One of the bigger problems is, like most cities, organized crime, but unlike most cities ours is run by vamps and if that isn’t bad enough we’ve got gang wars going on between were’s. Most of these problems stay down at the lower levels, but now and then we get some trouble up top. In addition to Were-creatures and Vampires we’ve got rogue warlocks and witches, elves, psychic fighters, the genetically modified and genetically enhanced, androids and worst of all are the rumors of the demons running amuck in the bottoms. Luckily we average humans aren’t without protection, there’s the police force of course, and for the difficult problems we have Shadow Hunters. Shadow Hunters are like our special forces to combat anything of supernatural origin that’s causing trouble. Shadow Hunters themselves fall under the category of humans with something extra, but not everything supernatural here is bad. Most creatures here aren’t bad, they contribute to society just like any mundane human would, and some mundane humans cause the city plenty of trouble. Magic is woven into our great city, it keeps it a float and is the main reason it’s been so successful.
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Post by Shawn on Feb 3, 2011 2:57:05 GMT -5
Character Types Vampires The vampire’s are what run the city behind the scenes, they have there pale dead fingers in just about all illegal going-ons. Vampire’s prefer darkness, but can handle the indirect sunlight and small amounts of sunlight all right. Most stay in the lower levels, while those at the top of the crime syndicate live in the third layer and generally operate in the first or second layer. They’re strong, fast and deadly, getting better with age. They do feed on blood, but claim to no longer kill humans feeding on the willing or the synthetic blood. They are not all soulless sociopaths, though there are always a few bad apples in the bunch, and they are capable of feeling guilt. They can hypnotizes victims, though technically feeding on the unwilling is illegal there’s no way track it. Vampires need blood, it gives them life and they crave it the way any other addict craves there drug of choice. Were-Creatures The city has quite a few were’s, and most tend to stick with there own kind. Werepathers with Werepathers, Werewolves with Werewolves you get the picture, and they usually don’t get along with a different species of were on the turf. They tend to be deeply in tune with there animal counterpart, and can appear human, fully animal or a mix in-between. They can shift whenever they like and aren’t controlled by the moon or anything. Vampire’s and Were’s have never got along, as most of them also have there paws in illegal businesses. Unlike vampire’s Were’s are mortal, but live twice as long as a human. Witches/Wizards/Mage’s The magically incline have many different names but for the most part they are highly respected throughout the city. Magic is just as important to keeping the city running as science and technology. Magic is an ability most have at birth and those with it are closely monitored, a rogue can be very dangerous to the city, and those caught practicing dangerous magic are dealt sent to rehabilitation centers and if that fails they are striped of powers. Most live very long lives, and are more powerful with age, though there strength and stamina fades with youth. Demons Demons of all kinds are rumored to live on the ground level of the city, every now and then they cause problems in the upper area and are killed by Shadow Hunters. Unlike the other creatures of the city demons are considered truly evil, not that it makes it true, but that’s the general consensus. Most stay hidden beneath the city, but every now and then you hear rumors that some can take human form and live in the layers of the city, but most consider those silly stories to scare children. Elves Elves are known for being beautiful, immortal and powerful. Most are wealthy, have substation magical ability, some greater than wizards. They are very well respected, though some have let there status get to there heads. Every respectable field of employment has been advanced by elves in some way, many congressmen are elves as well as cops, businessmen, scientists, artists, healers, and all sorts of movers and shakers. Psychics Humans with advanced psychic abilities, telekinesis, teleportation, mind readers, techno paths and such. Those with these abilities are rare, and many are afraid of them, so a great number of them keep there powers hidden. Others become Psychic fighters, much like boxers, they fight in a ring and it’s a very popular sporting event, there are also illegal underground rings, run by vamps, where the fight is too the death. Others use there gifts to help as cops or Shadow Hunters, and others use them for crime. Genetically Altered Humans and Androids Humans who have blended with science or technology, they have robotic parts or have subjected themselves to gene splicing or have some other technology to enhance themselves. Mundane Humans A human with no supernatural traits, alterations or infections. Though all humans have potential to do some magic, but it requires a trip to a magic shop and a few pricey purchases. There are some anti-supernatural, anti-genetic modification, and anti-android groups that have been know to cause trouble. Shadow Hunters An elite group of humans, elves, were’s, wizards and few vamps how help protect the average humans from supernatural threats, enforce the law upon supernaturals who feel the are above it and to generally maintain order and stability. They are the best of there kinds, and dedicated to what they do, many fear them, many hate them, and most respect them, at least to their faces.
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Post by Shawn on Feb 3, 2011 3:06:50 GMT -5
[glow=red,2,300]Bio Format[/glow]
Name: First and Last
Age: 20+
Character Type: From one of the types listed above or if you have and idea I missed that works too, there's basically everything in this RPG
Occupation: What your character does for a living.
Level of the City you Live at:There's the ground level, then levels 1-4 the top being where you'd find the richest the bottom where you'd find the poorest
Appearance: Paragraph and/or picture works
History: Paragraph on their back story
Extra: Anything Else
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Post by Shawn on Feb 5, 2011 2:30:57 GMT -5
About 150 years ago there was a great wizard employed by the vampire's who was gifted with precognition. He had vision that sometime in the future Weres would out number the Vampires, they would come together and fight back the Vampires to extinction, and take everything the Vampires held dear. In response to this the Vampires began to secretly instigate fights between the different breeds of Were. This plan has worked fine for years but now there's talk of a Were seeking to unite them all, and the Vampire's are worried. They've already begun to try and counter act this, and are desperately trying to figure out who's ruining there plans. These two groups are on the verge of an all out war with most of the city in the dark about the whole situation. The Shadow Hunters are very aware of this, and they're secretly backing the trouble making Were, hoping that is Weres are in charge of crime and there in charge of Weres they'll be a lot better off than they are now. Openly though they appear to support the Vampires, this way no matter what happens they have there asses covered.
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Post by Shawn on Feb 6, 2011 0:28:59 GMT -5
Name: Psymon Smith/Alistair Simon Age: 26Character Type: PsychicOccupation: Former Pro Fighter Current Criminal.Level of the City you Live at: The BottomsAppearance: History: Psymon was born on a farm out in the country. His psychic powers began to develop when he was six and his parents became frightened of him. They sent him to the city to live with his uncle hoping he could be trained better there than he could in the country. Shortly after he left the family farm burnt down, there were no survivors. He and his uncle were all that was left and they had it good for a while. His uncle was a cop and took good care of him for about seven years. Psymon was 13 when his uncle was killed trying to break up a fight between some rival Were gangs. After that Psymon was on his own, and began fighting for money in the Junior Psychic Fighters League. A few years later a sponsor paid him to train full time until he was old enough to enter the Psychic Fighters League at 18. That's when Psymon hit it big time, he had money, status, and women. Then he got addicted to drugs and so began the downward spiral. Since he made it big he'd been spending his cash like crazy and he quickly found himself short on cash and in need of drugs. The Vampires offered him cash if he threw a few fights for them, and he did it. He quickly regretted it, but every now and then he'd need the money so he'd do it again. Then throwing fights wasn't enough for them, they wanted his help on something big, for him to use his psychic powers to retrieve some information from a Were, a little psychic torture for one big pay off, plus Psy hated Weres anyway. He was high at the time, took things too far and the Were died, even worse the Were turned out to be a cop. The guilt tore Psymon up, he quit the drugs but the damage was done, he was a wanted man. He fled to The Bottoms, he wasn't a big enough threat to society for cops to follow him down there. He now calls himself Alistair Simon and most won't recognize him, he's changed a lot since his days as a Pro Fighter, and if they do he'll deny it. Currently he does illegal underground fighting to make some cash, and manages to get by, but just barely. Extra: Alistair carries twin pistols and sword across his back at all times, living where he does it's better to be safe.
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Post by Shawn on Feb 6, 2011 0:41:19 GMT -5
Name: Arius MaxwellAge: 386Character Type: VampireOccupation: Oversees Vampire Business on Level 1, and is one of the most trusted henchmen of the Vampire Leader. He does a lot of the vampires dirty work.Level of the City you Live at: Level 1Appearance: History: Before being infected with the vampire virus Arius was just an average goon. He had a rough time growing up, his father was a drunk, his mother was absent. He spent his time alone and now he prefers his life that way, others only complicate things. He had a reputation for drinking and fighting, and that attracted him attention from Vampires. They chose him, he was strong, dumb and fearless the perfect guy to take care of all there odd jobs. He's not quite as dumb as most think he it but he's content to stay in character, being exactly what they expect, because there’s nothing more dangerous than an underestimated foe. The Vampire Syndicate is his family, the only real family he's ever had and he is completely loyal to them. Arius could never tolerate the taste of fake blood, so when he can he will hunt and kill humans. Occasionally the Vamp Leader will toss him an enemy who needs to disappear, and Arius will happily help himself to a quick meal then as well. Though he makes good money he chooses to live on the first level of the city, partially because there's never any real sunlight down there and partially cause he never liked being around rich folks.Extra: In his human life Arius struggled with an alcohol addiction, but as a vampire he has no interest in alcohol, his addiction morphed with him, changing from booze to blood.
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Post by Shawn on Feb 6, 2011 1:27:11 GMT -5
Name: Nick ShepardAge: 32Character Type: Were-bearOccupation: MechanicLevel of the City you Live at: Level 2Appearance: History: Shep comes from a huge family, a long and proud line of were-bears. He is very close with his family though most of them don't live in the city, there back out in the country and every now and then he gets a little home sick. As a kid he'd wanted to be cop, and he was for a while. He was good cop too, looked out for other Weres but his loyalties to his people eventually ended up costing him his dream job. One of his younger brothers, Ben, came on down to the city and ended up getting into a huge bar fight with some vampires and mauled them up pretty bad, in the fight Ben also mangled up a few mundanes as well. A warrant was issued but Shep got to his brother first, got him out of the city. Shep got fired but he'd do it again if he got the chance, he learned being a cop wasn't anything like he thought it was. He started working as a mechanic, he was always good with machines, he never had formal training he was just gifted with machines. Shep's always hated vamps, there the natural enemy of Weres, so he's all for bring down the vampire crime rings, though he has no interest in being a criminal himself. He's never really had a problem with other Weres, and never really understood the conflict between them in the city. It was never like that were he came from but animals are territorial and the lower parts of the city are very crowded. Shep lends to be laid back, very calm even under pressure, and he tends to try and take the safest and most logical approach to things. Then every once an a while he finds himself attracted to something dangerous, he did underground fighting for a while, as a kid he run through the woods as a bear picking fights with wolf packs, and he's had a few girlfriends he's met at Were bars that were usually a bit crazy, so his new rule is to stay far away from women he meets in a bar. Extra: Shep carries with him a knife and gun and is deadly with both, though he's not really the type who looks for a fight, and prefers to find another way to solve a conflict.
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Post by Shawn on Feb 6, 2011 1:48:22 GMT -5
Name: Herrick Winston MontgomeryAge: 28Character Type: SorcererOccupation: Shadow HunterLevel of the City you Live at: Level 3Appearance: History: H. W. Montgomery or Monty as he's know to most is the great grandson of Elias Montgomery a notorious Sorcerer who worked for the Vampire Crime Syndicate. The whole Montgomery name is synonymous with dark magics and Monty wants nothing to do with that legacy. He's worked hard to distance himself from his family, and ever since he was a kid he wanted to join the Shadow Hunters. He's one of the most powerful sorcerers in recent decades but is hesitant to use his power. Magic can be addictive and dangerous and Monty knows that more than anyone. As a child he watched his father become destroyed by magic trying to impress the vampires, to measure up to the great Elias. He's always careful when he does use magic, but prefers to do things the natural way. He's studied many forms of martial arts, and different forms of mediation, all musts for every Shadow Hunter. Monty's life revolves completely around his job, he wakes up, gets ready for work, goes to work, studies to be better at what he does, takes classes for work and sleeps. Sleeping is his only down time. His right arm is a replacement, he lost in a fight with a demon in The Bottoms four years ago, but you can't tell from looking it's a replacement. His left shoulder, left side of his chest and ribs are covered in burn scars from the same demon, he almost died from that fight and that was the moment he decided to become more focused on his job. He is truly afraid to die. Extra: He's well trained with most weapons but unless he's hunting something he never carries a weapon. He's spent years training his body to be a weapon so he fells an actual weapon isn't really need.
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Post by joyandraptors on Feb 17, 2011 3:26:22 GMT -5
Name: Zepar / Raum Seere Age: 26 Character Type: Demon Occupation: Shop Clerk Level of the City you Live at: 2 Appearance: Zepar is a shapeshifter, but his natural form has bat wings emerging from his head (like the succubus Morrigan from Darkstalkers) and back. His eyes glow different colors depending on what sort of powers he used most recently. He has cloven hooves and a prehensile "spade" tail. His sigil is tattooed on his back, between his wings, and it glows with light the same color as his eyes. He is in pretty good shape, but that might simply be because he wants to appear that way. History: Zepar is demon royalty... while most of the demons encountered by Shadow Hunters are hideous, mindless monsters plaguing the Bottoms, Zepar is one of 72 conjured and transformed by the mysterious mage who calls himself or herself Suleyman. These noble demons, each given identity by a unique sigil tattooed somewhere on his or her (or its) body, resemble humanoids but for their demonic features. Zepar stands out even more because he was summoned by a young sorceress after Suleyman's disappearance, and used as a sex toy. She had him take on the form of a boy in her class, but the wording of her banishing spell was in error, and instead of returning him to the Bottoms when she was done with him, she herself went, and was never heard from again. Since he has been summoned and his "mistress" is gone, he is exempt from further magical coercion, and has found a job as a shop clerk in order to make ends meet. The shop he works at, Adagio's Emporium of the Esoteric specializes in providing random and extraordinary items necessary for spells, advanced science, psychic focus, and repairs, as well as books and some clothing. As "Raum" his good looks attract a number of customers, but he finds them tedious and aggravating, and wants to be left alone. He dreams of traveling far away from Opolis. All in all, Zepar isn't evil, but he does allow his vices free reign. He gets frustrated at his customers and fumes and rages angrily at them once they leave the store. He is lazy. He likes good food, attractive partners of whichever sex he chooses to indulge in at that point, money, and the possessions of others. He is proud and vain. However, he does have a soft spot in his heart for children, and even if they are causing a ruckus in the store, he never gets angry at them (their parents, who should know better than to drag their kids along to a non-toy store, however get all his wrath directed at them), and there's a few elderly regulars he likes as well. Extra: Zepar's powers depend on the "sin" he chooses to focus on at any given time, each represented by a different color. His eyes and tattoo glow the same color. Red is Wrath (and grants him a flightless "battle form" hulking, armor-covered, with spines and spikes), Violet is Lust (transforming into whomever his "victim" desires), Indigo is Sloth (putting the "victim" to sleep and possessing his body), Blue is Pride (an angelic form), Green is Envy (taking on the appearance of someone else), Yellow is Greed (turning into inanimate objects), Orange is Gluttony (morphing his wings into a dozen elongated tentacles with dragonlike heads on the end of them, ready to attack). He can assume an original human-looking form as well, resembling his own features, but without the wings, tail, hooves, etc. He also has a talent for generating and shaping hellfire, and can teleport (vanishing in a column of flames). He also has the rare and fabled "demonic contract" power... just by gaining someone's signature, he can grant their wish (though he cannot use this power on himself) in exchange for some sort of payment or sacrifice. As many of his customers sign to pay for their transactions, he uses this power at work (their "wish" is whatever they were buying anyway, and their "payment" is unspecified, and therefore up to him... but usually he takes their luck, leaving the most obnoxious customers having rotten, frustrating days, while their luck goes to conveniently deflecting the eyes of the Shadow Hunters from Zepar's true identity). Also, as a noble demon, he can order any lesser demon NOT already controlled by another noble to do his bidding, though he rarely exercises this power... far to easy to catch the attention of the Shadow Hunters.
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Post by joyandraptors on Feb 17, 2011 3:29:46 GMT -5
Here's what Zepar looks like (somewhat) in his natural form. Attachments:
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Post by joyandraptors on Feb 17, 2011 3:30:30 GMT -5
And here's his sigil Attachments:
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Post by marie on Feb 19, 2011 19:54:59 GMT -5
Well Dern, Shawn! You certainly must know my weakness. I'll work on my bio(s) and post them up shortly or later(:
-Marie
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Post by KrystalBlue on Feb 19, 2011 20:58:14 GMT -5
Name: Armani Cleo Elicia Noches. Better known as Ace the 7th Age: 25 Character Type: Were-cheetah Occupation: Shadow Hunter Level of the City you Live at: Level 2 Appearance: Like the pic looks like except Ace ears are cheetah like color and spotted and her tail is the same. Plus on her arms she has the occasional spots. She also has tattoos on her body but those will be revealed later. History: Armani Cleo Elicia or Ace as she so goes now, like her name is a handful persay. Why lets just say she isnt the nicest women around but she isnt evil either just really serious and mysterious. Ace came from a pretty know family of Were-Cheetahs who were pretty respected and hard workers. Her life wasnt perfect either though even if she lived in a more stable level of the city. Armani in her early years came from a family of 6 other siblings her being the youngest 7th cub and the baby cub of the family and because of that was the one who was usually forgotten by her mother. Like most Were-cheetah families in the area most family only had either only one parent who was the main care giver or if you were lucky you did have both parents. Armani like most common Were-cheetah families only had her mother and 6 other siblings because their father abandoned them before Armani was even born. That caused Armani and her twin sister Darciana to be the only cubs who never met their father in the family and Armani of course held a resentment towards her father because of it. She thought it was unfair that she and Darc were the only ones in her big family who never met their father. Their mother never really mention him after his abandonment but enough about him Armani's mother Alexia Celeste Eli Noche as she was known but also formally known as Ace the 6th was one of the top female Lawyers of the city thats why she manage to be able to take care of her 7 children but being a lawyer and a mother to 7 often led her to forget her youngest since Armani was almost a complete clone of her mother and like Armani her mother was the 6th one in her family tree that was formally known as Ace since their initials of all three of their names spelled just that. Armani's mother didnt forget Ace just because she was busy no Alexia chose to ignore Armani because of the fact that both of them were so alike. Like her mother at a younger age Armani was and is merciless at everything she does and was someone who you just didnt mess with. Alexia ignored Armani so much that she eventually pushed Armani away from the family which Armani took like another form of abandonment and because of it Armani has a hard time trusting. All that took place in Armani's first 15 years of her life and from then on didnt go by Armani no she chose Ace not to honor her mother no but to spite her and show her that she would be better then her mother ever was. Of course with every goal getting there was the hard part after Ace was kicked out at 15 Darciana disappeared as well and hasnt been seen since. Ace got even more serious after that because all her life Ace was a loner and her only friend she ever had was her twin sister Darciana since her other 5 siblings were older and already trying to live their own lives. When Armani turned 16 she met a Demon who talked her into running for the wrong crowds of course Ace knew that if she wanted to make something of herself she needed to be known first of course that led Ace into some bad things until she turned 21 and almost had a near death experience with the same Demon from then on Ace decided that she needed to stop Demons instead of helping them so she joined the Shadow Hunters. Of course since a young age Ace did learn how to fight and wasnt defenseless and weak she spend countless hours training and in her Dark years as Ace calls them (16-21) she also picked up better fighting methods honing her skills as a were-cheetah. At 21 Ace decided to join the Shadow Hunter and in 4 years was pretty well known now that she is 25 many know her, fear her and respect her but of course many also hate her. (I know its vague Im saving a lot of her past for the RPG you know me Shawn.) Extra: Ace is a Were-Cheetah and like many were creatures she has two forms her hybrid from which is a mix between her cheetah and human form where she has ears, a tail and the occcassional spots here and there. (She doesnt have a full human form ok) Her other form is a slightly bigger cheetah form natural color of course like a regular cheetah, her speed is like any cheetah incredible but like most cheetahs its only for a short amount of time. She knows more then a few modes of martial arts and in her dark days participated in many fights that thought her how to better herself in fighting. She also of course carries weapons but doesnt use it to much because like many were-creatures she prefers to fight with her own teeth and claws. But when she does fight with weapons she prefer her two chained whips and a long skinny blade that she has strapped to her waist. (Ok shawn thats my bio if their are any probs with it tell me. I will be posting Darciana's bio later after I wake up. And another bio as well.)
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Post by Chris on Feb 20, 2011 16:36:20 GMT -5
My bio(s) should be up this week. I haven't forgotten, I've just been busy.
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Post by KrystalBlue on Feb 21, 2011 4:32:34 GMT -5
Name: Darciana Jeneane Noches goes by D.J. Xerias now. Age: 25 Character Type: Were-Cheetah Occupation: Criminal, a hitman really. Level of the City you Live at: Use to live at the 2nd level now lives at the Bottom. Appearance: Before Darciana disappeared when she was 15 from her family she looked almost like Armani except her eyes were a reddish color instead of Armani's violet hues. Her ears and tail also cheetah color and a permanent part of her also with the occassional spots here and there as well. She does have more tattoos that I will mention later. History: Unlike her sister Armani or Ace. Darc had a better relationship with their mother and siblings and unlike Ace she never held a resentment towards their father abandoning them even if Darc never met him when she was born. In her young years before she hit 15 she was like any normal girl doing whatever she could to help her family and was Armani's only friend and twin sister. Unknowing to everyone at 13 Darc entered a gang that was known to most as a gang of Were's there soul mission was to eliminate the city of evil vampires and Darc believed that it was a good cause. It was one of the few gangs that allowed any type of Were to join and before Darc joined she was under the impression that the gang was for the good of the city. Now the thing about this gang was that once you joined you were in till death and thats one thing Darciana didnt know. At 15 a few months before Ace got kicked out of their house Darc decided that she no longer wanted to be part of the gang and tried to get out, but sad to say Darc was already in and majorly. She was part of many secret crimes and helped with a lot of drug dealing operations as well unknowningly to her of course. After Ace got kicked out Darc tried again to leave the gang but realize that the gang wouldnt let her go that easily and what better way to make her thiers for good but to kidnap her and thats what they did. One of the gang's leaders a very well known female Were that went by Dinera kidnap her one night she was running home from talking to Ace. Darciana was drugged and put under a spell that would make her forget everything about her formal life and make her a permanent and loyal member of the Were-Assasins (the gangs name). When she awoke Darciana was informed of the fake life she lives now also of her new name D.J. Xerias. She was given enough cash to live off but was pretty much left to fend for herself in the bottom level and make sure everyone of the Were's from their gang was doing their job. D.J. for the next 10 years did as she was told and became one of the most known criminals of the bottom level more because she was now and primarily a hitman who always gets her target. Extra: Knows nothing of the first 15 years of her life only what was told to her after she awoke. She looks way different now since the spell did more then wipe her memory but she still has her ears, tail and occassional spots of a cheetah in her human form that doesnt show in the pic. Is one of the best hitman known in the city she does occassionally takes jobs on the upper levels but prefers to work at the bottom where she lives because the cops cant really find her there. She fights with two black blades but usually perfers her own claws and teeth. She also carries a lazer gun under her clothes for quick killing. (Again if anything is not good about it tell me Shawn I will change it ok. Again I know its vague you know I reveal more when I start RPGing.)
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